Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 46 08-01-2006 , 07:57 PM
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texture test

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# 47 08-01-2006 , 08:33 PM
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small update

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# 48 09-01-2006 , 05:48 AM
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WOW... I say wow in wondering wether you have a big render farm next to you or something lol.

That polycount is unbelievably high.


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# 49 09-01-2006 , 12:14 PM
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Yeah, head's shape is great, very neat edges.
But it would be a waste not to model the mouths.

And also add more skinn details!


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# 50 09-01-2006 , 01:52 PM
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no, actually it would be waste modeling the mouth... since it's not gonna show user added image

# 51 09-01-2006 , 09:24 PM
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i'M take a brake to the model of the head and now a start to modelised another stuff for the character..

side and pers view (high qualitie)
CLick here!!!


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# 52 09-01-2006 , 11:53 PM
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Reminds me of the cover of a Linkin Park cd! great work!


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# 53 10-01-2006 , 12:46 AM
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thank everybody so i'm start to modelised the boot of my character

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# 54 10-01-2006 , 12:55 AM
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smooth!

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# 55 10-01-2006 , 03:35 AM
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i done with the modelisation of the boot

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# 56 10-01-2006 , 04:35 AM
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Render i 'M make a very quick lave so the qualitie is to bad. I will correct it in the next render.user added image

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# 57 10-01-2006 , 02:23 PM
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how the hell do u make that stuff so fast, it looks cool btw, what kinda system u running cos the amount of polys u got is crazy, anyway good luck

# 58 10-01-2006 , 02:25 PM
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o he needs some sort of grip on the bottom of the boot btw if u know what i mean n also the very front seems to come over the rubber sole a bit too much it like hangs over the sole.

# 59 10-01-2006 , 05:53 PM
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Wow, really high poly, but excellent attention to detail at the same time. I can't wait to see the finished product.


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# 60 10-01-2006 , 06:18 PM
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update adding grip

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