Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 15-07-2006 , 12:56 PM
tadpole3159's Avatar
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metal shader tutorial please :p


# 2 17-07-2006 , 08:35 AM
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Use a mental ray DGS material (assuming your rendering with mental ray) or assign a reflection map to a high refectivity material.

# 3 17-07-2006 , 12:37 PM
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# 4 17-07-2006 , 02:35 PM
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when i used the DGS material on an object i could not see it when it rendered

# 5 17-07-2006 , 03:50 PM
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Do you have a HDRI map in place?

If yes, try decreasing the specularity...sometimes if its too high it is so reflective it looks invisible at the edges.

# 6 25-07-2006 , 09:25 PM
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oh and just to cover all the bases, make sure you're rendering with mental ray user added image


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# 7 26-07-2006 , 07:43 AM
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that's why i could not see it,cause i was using software

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