Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 17-01-2003 , 06:48 AM
Registered User
Join Date: Jan 2003
Location: CHINA
Posts: 6

good or bad news?

hum,hi bodies, (buddies)
i heard of a good news for changing ur geforce4 4200 to QUDRO4 700. and he said the rates improve difinitelly. i odnt know wether it is true. hahah...
somebody told me no rapid/visible changes by geting 4200 into QUDRo4 which is not like ge3--->QUDRO DCC.
is it true..

thanks a lot
Danny:banana:

# 2 17-01-2003 , 12:12 PM
kal's Avatar
SM Alumni
Join Date: May 2002
Location: Exeter, UK
Posts: 407
I found paintx and 3dtexture paint tool sped up quite nicely - aside from that nothing really noticable. worth doing anyway user added image

# 3 17-01-2003 , 01:09 PM
tariqrf's Avatar
Subscriber
Join Date: Jul 2002
Posts: 1,253
sorry... i am outdated... can anyone explain this to me.....

and btw, is it worth getting a Ti4200(for the value) anyway???

# 4 18-01-2003 , 09:38 PM
Konstantinos's Avatar
Subscriber
Join Date: Oct 2002
Location: Athens, Greece
Posts: 34
i guess 4200 is not qualified for maya anyway.
At my school we have 4200 at some pcs and paintfx
has problems, also sometimes letters "dissapear" from
the nodenames in Hypergraph. Maybe it's the driver
i don't know

nVidia GeForce4 NOT QUALIFIED
from
https://www.aliaswavefront.com/en/Com...aya_45_NT.html

while
nVidia Quadro4 700/750/900 XGL 30.82 30.82
is QUALIFIED user added image

Konstantinos


You know, there are at least two ways of getting things done... Your way and the right way...
# 5 19-01-2003 , 11:59 PM
Registered User
Join Date: Oct 2002
Location: Taunton, UK
Posts: 128
That is a general NVIDIA thing i think as I have a real Quadro 2 pro and that happens to me

as for the slow paint fx, that isn't because the card doesn't "qualify". It is because of some buffer in the card. Open this zip file and run the .reg file inside, it opens up that buffer and paint fx just fly around the screen

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