Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 14-05-2006 , 05:51 AM
varley's Avatar
Registered User
Join Date: Oct 2005
Posts: 112

May/June - Norm - Varley

Im in... not sure what Ill come up with yetuser added image

# 2 14-05-2006 , 06:00 AM
varley's Avatar
Registered User
Join Date: Oct 2005
Posts: 112
Im gonna do a death sequence... I have a couple of premade low poly models already... just might change the head or something.

Its gonna be kind of the character (kung-fu master/samurai) finishes off the big boss (snaps his kneck and dices him)...something like that

# 3 18-05-2006 , 01:24 AM
varley's Avatar
Registered User
Join Date: Oct 2005
Posts: 112

Finally ready to start animating

I modelled a character real quickly. I usually setup my own custom rig, but I wanted to try the new maya 7 full body IK tool... and I have to say... its really cool! ...if you've ever used motionbuilder, you'll love it.

Attached Thumbnails
# 4 18-05-2006 , 01:26 AM
varley's Avatar
Registered User
Join Date: Oct 2005
Posts: 112

simple Pose

simple pose

Attached Thumbnails
# 5 18-05-2006 , 01:29 AM
varley's Avatar
Registered User
Join Date: Oct 2005
Posts: 112

test

I know its an animation contest, but heres a quick test render for fun...no shadows or bump

Attached Images

Last edited by varley; 18-05-2006 at 02:39 AM.
# 6 18-05-2006 , 01:31 AM
MattTheMan's Avatar
Registered User
Join Date: Apr 2005
Location: Fairfield, CT
Posts: 2,436
i dont think SSS is allowed for games.

but cool model


Live the life you love, love the life you live
# 7 18-05-2006 , 01:32 AM
varley's Avatar
Registered User
Join Date: Oct 2005
Posts: 112
Im pretty sure they dont use it either, was just a test


Last edited by varley; 18-05-2006 at 01:41 AM.
# 8 18-05-2006 , 01:45 AM
varley's Avatar
Registered User
Join Date: Oct 2005
Posts: 112
I havent made any game models before so sorry for the dumb question ....is cloth ever used?

# 9 18-05-2006 , 02:23 AM
MattTheMan's Avatar
Registered User
Join Date: Apr 2005
Location: Fairfield, CT
Posts: 2,436
nope. or not cloth simulations, its all blendshapes and stuff. really quite complicated too!user added image

Cmon, do your animation, I want to see it :p


Live the life you love, love the life you live
# 10 18-05-2006 , 02:30 AM
varley's Avatar
Registered User
Join Date: Oct 2005
Posts: 112
thanks Matt. Im gonna get around to doing the animation soon... thats what counts right. I was just going to use blendshapes for the head only.

# 11 18-05-2006 , 07:02 AM
Some Guy's Avatar
Subscriber
Join Date: Apr 2005
Location: Wagga Wagga, Australia
Posts: 1,432

Originally posted by MattTheMan
nope. or not cloth simulations, its all blendshapes and stuff. really quite complicated too!user added image

Cmon, do your animation, I want to see it :p

I'm pretty sure Everquest 2 has a cloth simulator in game?

Nice model, it should look good animated


"If Less is more then think how much more more would be..."


Winner June 2009 Spaceship Challenge
# 12 18-05-2006 , 07:55 AM
kiveun's Avatar
Registered User
Join Date: Mar 2004
Location: Kiato - Greece
Posts: 132
i made a search in google and yes there is cloth dynamics and simulation in videogames ...


<< A French guy who have some problem in english but who have to live with >>
---------------
<a href="https://www.kiveun.com">My Website : https://www.kiveun.com</a>
---------------
<a href="https://forum.simplymaya.com/showthread.php?s=&postid=181609#post181609">My Challenge Jan/Fev (Unfinished)</a> - <a href="https://forum.simplymaya.com/showthread.php?s=&threadid=20643">My Challenge Mar/Apr (Unfinished)</a>
<a href="https://forum.simplymaya.com/showthread.php?s=&threadid=21564">My Challenge May/June (Finished)</a> - <a href="https://forum.simplymaya.com/showthread.php?s=&threadid=22191">My Challenge July/Aug (In Progress)</a>
---------------
<a href="https://forum.simplymaya.com/showthread.php?s=&threadid=22155">W.I.P : Little Greek Place</a>
# 13 18-05-2006 , 10:17 AM
varley's Avatar
Registered User
Join Date: Oct 2005
Posts: 112
hey, thank for the responses. Im pretty sure a cloth sim has been used in certain games before, you can still set the poly cont of the cloth pretty low and get some decent effects. Anyways, I just modified the model a bit to make it look like it has clothing...save on rendering time user added image

# 14 18-05-2006 , 11:45 AM
MattTheMan's Avatar
Registered User
Join Date: Apr 2005
Location: Fairfield, CT
Posts: 2,436
really! I didn't know there was coth in video games.
huh...


Live the life you love, love the life you live
# 15 18-05-2006 , 09:04 PM
mc-fleury's Avatar
Registered User
Join Date: May 2005
Location: canada
Posts: 914
im pretty sure they use subsurface scattering in next gen game like brother in arm:hell's highway(next gen of course)

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is Off | HTML code is Off

Similar Threads