Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 11-04-2003 , 09:18 AM
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3D-Packshot

A 3D-Packshot for a Customer....approx. 3 hours of work...most time for lighting and Reflection maps.....No Raytracing, No Mental Ray...just simple Scanline-Rendering.

What do you think about it ?

b u l l e t

# 2 11-04-2003 , 11:53 AM
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wow user added image looks pretty real user added image


Thanks for wasting your time reading this line.
# 3 11-04-2003 , 11:58 AM
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Illustration

Looks more illustrated for me...hadn't the time to create something photoreal....wasn't even expected from me..but thx... ;O))

# 4 11-04-2003 , 01:59 PM
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Nice!


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Motion and Title Design for Broadcast-Film-DS
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# 5 12-04-2003 , 12:24 AM
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Looks real to me. x-cept for the cap area. Looks abit...I dunno. It just dosent look right to me.


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# 6 12-04-2003 , 01:52 AM
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cool.. sweeet!

# 7 12-04-2003 , 05:04 AM
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Wow, really nice bullet! Your lighting and plastic effect on the bottle is great! But yea, the juice at the top just is too straight to look real. But you said thats not what you were going for anyways user added image. Ok, great job, cya


"I should call you sugar maple tree cause i'd totally tap that" haha

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# 8 12-04-2003 , 10:01 AM
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I'd love to see the light setup for this.

I'm guessing 3 - 4 lights and one shadow-casting.

Maybe a wireframe with light placement?

# 9 13-04-2003 , 06:41 AM
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Awesome stuff. If i had to pick on something it would be the shadow. Print adds dont normally show shadows, but it's not a for print than don't matter.

# 10 13-04-2003 , 07:33 AM
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Excellent work bud.

# 11 13-04-2003 , 12:14 PM
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Light setup contains 3 directional lights...no what casting shadows...the shadow is made in Photoshop..for Print purposes it has a path included. The cap is created out of CAD-Files i have from the PET-Caps...but you are right...looks to hard in this image...needs more curves on the border....

Anyway...thx for the great comments....

b u l l e t

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