Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
His spine doesn't move much at all. It would really help to bring power behind his punches if he really pulled back with his shoulders and upper torso as well as just his arms.
His punches are hitting at a pretty even rate. You can almost count to them in step.
1 punch.. 2 punch.. 3 punch, etc.
Vary their timing a bit, for example, giving the uppercut a real sense of anticipation by having him bend down and pull back to deliver such a blow.
thanks howard almost in your range
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dragon: who's leela ?
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anyway heres a bit of a change i think the punches "look" harder now and there are some small adjustments like jumping foot leaving the ground later and stuff :
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c+c always appreciated