Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 03-07-2004 , 10:17 PM
kbrown's Avatar
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Duplicating model with switch utilities in the shader network?

I ran into a lil' problem. I went through the trouble of converting about 40+ of similar shader networks to one shader which uses the switch utilities to determine which file texture goes with what surface. All is well except for one thing... I can't duplicate the model anymore without loosing the texture assignment info user added image.

Do you guys know of any mel script or some other workaround on how to duplicate the model (preferably as an instance) so that the duplicated surfaces has the same textures than the original ones?

The only way I could think of is to export the model and import it to the scene again but this duplicates the textures, shaders and all which I really don't want...


Kari
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# 2 04-07-2004 , 05:40 AM
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Have you tried the Duplicate with connections thing in the Duplicate options ? (im just guessing here, havn't tried it myself)


Carsten Lind
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Maya Software Manager & Maya Instructor
LEGO Systems A/S
# 3 04-07-2004 , 01:20 PM
kbrown's Avatar
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Ya, tried all the settings in the duplicate options. It just won't update the switch node user added image


Kari
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