Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 11-05-2003 , 11:50 AM
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The ever-changing wallpaper

Yesterday i was bored. So I came up with an idea. I decided to make myself a new wallpaper. As a noobie(ish) I couldn't go that extreme, but what I'm gonna go is slowly add new vehicle parts and possible signs to my wallpaper. Tell me what you think so far. Sorry I didn't have time to make it smaller.


mahalo,

Myk

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# 2 11-05-2003 , 12:01 PM
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It's a bit dark but maybe that's how you want it

I would make the wheels more shiny and sparkly ...

I'm not sure what those are on the right..maybe headlights?

Other than that I like it... it's simple and nice at the same time

Add some more stuff soon!

-Emo

# 3 11-05-2003 , 05:47 PM
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Awsome idea man. Yea, tires need to be abit more shiny. Especially the rims. Nice tho. user added image


- Hybrid
# 4 13-05-2003 , 03:28 AM
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I made a stop sign, but I'm still working on the positioning of it. It is touching the tire and the ground, but it seems to be in to perfect of a position.

If you wouldn't mind, you can suggest some car/street/driving related objects to me. I plan on adding a street light sometime soon.


mahalo,

Myk

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# 5 25-05-2003 , 02:18 AM
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Its been a while since an update cause of school, but here is it with a stop light added.

Attached Thumbnails

mahalo,

Myk

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# 6 25-05-2003 , 08:16 AM
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hey so cool man !!
how did you do the wheel ?

# 7 25-05-2003 , 11:53 AM
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For the wheels, the tire is polygons and the hubcaps are NURBS.

For the tires I created on tread and duplicatd it in a circle then combined each part.

The hubcaps are just lofted circles with some holes cut out.


mahalo,

Myk

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