Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 16 03-12-2003 , 03:25 PM
THX1138's Avatar
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Triangulating? Could you explain that?

# 17 03-12-2003 , 03:37 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
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It splits your geometry up to have faces of 3 sides. Polygons > Triangulate.

# 18 03-12-2003 , 07:15 PM
THX1138's Avatar
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That worked! Thanks Mike!

Here is the model with a few extra texture enhancements. I know the model is crap, and so are the textures ( I didn't even texture the whole thing at that ). This was just a learning project to figure out how to place textures on a model.

The only thing I'm curious about know is that shadow on top if the cab. There is light behind it, as where the shadow should go all the way to the back.

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