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11-05-2006, 12:54 PM   #61
MattTheMan
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idk mirek ... ???


Joopson- The reason the render is so... crappy is cuz its almost completly Global Illumination- very little direct illumination is coming thru. But I will rerender it for all day, maybe it will come out OK.
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11-05-2006, 05:59 PM   #62
Soloman
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dude matt you live on the computer!
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11-05-2006, 08:31 PM   #63
MattTheMan
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maybe! :p nah- just this morning cuz I had to go to the doctor at 9:00 and I didnt have to go to school early.
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12-05-2006, 01:27 AM   #64
MattTheMan
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holy crap- after 13.5 hours- a mere 300 muatations per pixel! I sure hope 0.5 is faster, the guy was reporting, on a 2.8ghz machine (in indigo 0.5)- 1400mpp after 10 hours; im getting 300mpp on a 3.2ghz HT machine in 13.5 hrs (on indigo 0.4)
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12-05-2006, 01:55 AM   #65
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man, you guys are crazy, I hope your NOT staring at the frame as it renders?? 3-5 hours for a single frame?? I don't get it?? BUT, its a dirty job and some one's gotta do it. I guess that's how render programs are made, or wow, what a hobby, puts new meaning to 'techno-freak' or 'duff.'
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12-05-2006, 02:30 AM   #66
starjsjswars
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wait how long did this take to render a single frame?
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12-05-2006, 12:23 PM   #67
MattTheMan
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oh no- I started it B4 school, ended it when I got back from Football practice.

That last render took, oh, 13hrs 26 mins.
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12-05-2006, 01:40 PM   #68
starjsjswars
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lol! thats soo freaking long. but dude i dont like that style of the dots in the was fuzzzzzzzy.
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12-05-2006, 02:06 PM   #69
gster123
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It gets better the longer you leave it running, the fuzzyness is because the render has been canceled (like effect you get using FG in Mantal ray if you cancel that)
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12-05-2006, 08:32 PM   #70
MattTheMan
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no, fuzz was from 3 quality JPEG compression
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12-05-2006, 08:50 PM   #71
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Really! that dosent look like JPEG Compression, thought JPEG confined it into blocks for the DCT.
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12-05-2006, 09:57 PM   #72
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yeah well what ever that fuzz is it doesnt look to hott lol.
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12-05-2006, 10:09 PM   #73
MattTheMan
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well, bright dots are MLT artifacts... leave it on enough and they will go away, hopefully :p
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13-05-2006, 02:24 PM   #74
MattTheMan
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my own test of Indigo 0.5.

Bidirectional MLT, 400 mutations per pixel, 25 minutes.

I dont care that Photon mapping can get the same results with 100k photons in 1/4 the time (which I doubt) but for an unbiased render, caustics are hard. Very hard.

I just wanted to test caustics.

plus the setup is very simple with the newest 3ds Max exporters for Indigo 0.5
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13-05-2006, 04:04 PM   #75
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how r u doin all these test r the sample scene or have u built the and how can u wait 10hr for a render only to stop it and it have lots of noise
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