Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 30-04-2014 , 10:54 PM
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RIG help

Hey all,

I've got this rig almost done, but for some reason, even though they are both constrained the exact same way, one eye isnt scaling like the other...the right eye is remaining at the top...not sure why...

Any help?

https://www.dropbox.com/s/h8uv3zlrnz...ogMain.0226.ma

# 2 01-05-2014 , 12:02 AM
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Location: Sliema Malta
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I am trying to understand exactly what you mean by this. So you have the clusters and then they are constrained to the curve cube. What exactly are you referencing in terms of scaling. Just hard to really grasp the issue given the eye is modeled as raised on the blends. Also the pivots on the eyes are diff on the geo. Also in some places you have 7 and 8 sided faces.

Maybe take a screencap and do a paint-over showing what the issue is.


Last edited by CollinBishop; 01-05-2014 at 12:06 AM.
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