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Old 31-03-2013, 05:29 PM   #1
murambi
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Default Lighting with Physical sun and sky

hey everyone, I got a brief and a sample of the expected work from a client. The only problem is I dont know how to go about lighting a scene like this. Been reading on some tutorials on how to go about it but they are in 3ds max and they talk about photometric lights. Any ideas on how I can do this
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Old 31-03-2013, 09:11 PM   #2
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http://simplymaya.com/autodesk-maya-...=203&sub_cat=0
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Old 31-03-2013, 09:30 PM   #3
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photometric lights aka ies lights just connect an ies file, they can be found here http://www.lithonia.com/photometrics.aspx to a point light under the light profile tab in the mental ray section of the light node

I see nothing in that image however i'd use an ies light for, i'd do the light halos in post.
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Old 09-04-2013, 08:38 AM   #4
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Hey NextDesign its the halos that I want to create in maya. I know the basic ins and outs of physical sun and sky.
Been Testing out mia materials by playing around with the additional color this what I have come up with.
Hey David don't know how to create Light Halos will research and get back to you guys
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Old 09-04-2013, 07:14 PM   #5
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I don't think MR supports Maya light glows.
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Old 16-04-2013, 08:54 AM   #6
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Did a quick Render and I think that Photoshop is the way to go. I can only go so far with mental ray. So its Photoshop tutorials that I am scouring the net for right now
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Old 17-04-2013, 07:18 PM   #7
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Been thinking is it possible to use both physical sun and a hdri image for the reflections
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Old 17-04-2013, 08:14 PM   #8
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You might want to look at this photoshop way................dave

http://www.sketchupartists.org/tutor...op-lighting-2/
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Old 20-04-2013, 12:37 AM   #9
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You could perhaps output a contribution pass of the windows or lamps or whatever needs to glow then use that in post to apply the filter/fx.
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