|19-04-2013, 10:12 AM||#1|
Join Date: Oct 2011
Location: Zurich, Switzerland
Modeling work-flow in Maya
I need some hints from the cracks regarding modeling work-flow.
I'm modeling for game environments on a low-poly base. The required texture format fro the game engine is DDS and the file must be of a size 512x512 or 512x256 etc.
Now, many times I'm just modeling an object like a house, a barn etc. which are not so complex using about 5-7 different textures (plaster, concrete, wood, roof tiles, metal, windows and doors etc.).
If the building would be accessible ingame then I need more textures and some times objects that I will 'duplicate special'.
Two questions I have regarding the work-flow:
Many thanks for your answer in advance.
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