|19-04-2013, 09:12 AM||#1|
Join Date: Oct 2011
Location: Zurich, Switzerland
Modeling work-flow in Maya
I need some hints from the cracks regarding modeling work-flow.
I'm modeling for game environments on a low-poly base. The required texture format fro the game engine is DDS and the file must be of a size 512x512 or 512x256 etc.
Now, many times I'm just modeling an object like a house, a barn etc. which are not so complex using about 5-7 different textures (plaster, concrete, wood, roof tiles, metal, windows and doors etc.).
If the building would be accessible ingame then I need more textures and some times objects that I will 'duplicate special'.
Two questions I have regarding the work-flow:
Many thanks for your answer in advance.
|Thread||Thread Starter||Forum||Replies||Last Post|
|New to Maya... Help setting my system.||Pumizo||Maya Basics & Newbie Lounge||1||02-09-2013 04:40 AM|
|Modeling in Maya and texturing in Mudbox?||lecra||Maya Basics & Newbie Lounge||8||31-01-2013 01:12 PM|
|World of Eden Online - Recruiting Maya Artists||DragonRIft||Members Lounge||17||20-09-2011 08:14 AM|
|Help! Maya crashes after 2nd or 3rd render!||mayamagick||Technical Issues||0||06-09-2011 03:49 AM|
|Maya scene files and rendered .iff files disappearing from HDD on file load||priimate||Technical Issues||3||06-05-2011 09:34 AM|