Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 13-01-2017 , 10:39 AM
Registered User
Join Date: Mar 2012
Posts: 5

Double Sided shader.

Hi.

I'm trying to create a double sided shader which is opaque and reflective on one side and transparent on the other.

So far I've managed to find tutorials showing me how to use the condition and sampler info nodes to create a double sided shader with different textures on each side of a plane but I'm unable to work from there to control other attributes.

Any help's greatly appreciated.

Thanks

# 2 13-01-2017 , 01:45 PM
Registered User
Join Date: Mar 2012
Posts: 5
I've got it figured out.

Incase anyones interested here's how:

I followed the Maya help file on how to create a double sided shader

https://download.autodesk.com/global/...ber=d30e619807

Plugging in a black image file into the Condition Node COLOUR IF TRUE and a white image file into COLOUR IF FALSE.

Then connected the OUT COLOUR of the Condition Node to TRANSPARENCY instead of COLOUR.

Then I set the Reflectivity of the Phong to maximum.

Thats it!

Hope this is helpful to someone some day!

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads