Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 08-11-2007 , 05:26 AM
ronviers's Avatar
Registered User
Join Date: Nov 2007
Location: US
Posts: 28

Maya command placement

Hi,
I'm curious, why is Harden Edges under the Normals category? I'm sure there is a good reason for it but it seems like it would be fine under Mesh or Edit Mesh. For that matter I haven't even figured out why Mesh and Edit Mesh are separate but I only just started modeling.

Thanks,
Ron

# 2 08-11-2007 , 07:49 AM
kbrown's Avatar
Moderator
Join Date: Sep 2002
Location: London, UK
Posts: 3,198
I was going to just say "Good question! Next?" but yeah. I see your point... The thing is that softening or hardening edges don't "change" your mesh really. It's just affecting how the mesh is shaded by altering the normal direction of adjacent mesh components. IMHO Nothing to worry about to be honest...


Kari
- My Website
- My IMDB

Do a lot, Fail a lot and Learn a lot!
# 3 08-11-2007 , 10:58 AM
ronviers's Avatar
Registered User
Join Date: Nov 2007
Location: US
Posts: 28

Originally posted by kbrown
Nothing to worry about to be honest...

Understood – I have officially unbunched my undies.

Thanks,
Ron

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads