This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
cheers AikoWorld, there's plenty of errors I'd like to sort, believe me
Not much to show at the minute but here's another update filling in the framework for the mark1 nose section. A couple of bits in the frame will be changed/removed before more things are added:
Here's some blocking in of the features of the cockpit area also with the overhead cockpit hatch frame in. The main cockpit area is a bit of a struggle to get things positionally looking ok due to poor reference material:
Another update, played around with the chair shape and added the tubing framework for the windows in the cockpit. Next I think will be the cockpit interior parts.
wires, I think I set the tubing at too high a setting:
preview smoothed:
oh and as I haven't looked at it all together for a while, here's the current stage. There's a fair bit of slowdown in the viewport on this view
wow - that is just looking insane! really like what you've been doing - you're going to be able to do some very nice renders maybe with cut aways showing the insides. looking forward to seeing some textures on this. what you planning?
cheers arran its one of those 'start something small' jobs that was too interesting to just do an exterior with. The idea of this piece is to use it on a showreel. Maybe used to create an animation of taking off or maybe even for some dynamics as if it gets hit or something. Cutaways will definitely be there as there's too much detail to miss
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