thought i would try a few baking experiements
i baked a normal, displacement, and AO with the transfer maps
below are the results of the normal and displacement maps
top left is normal mapping of the front of the panel (original geometery on the left)
top right is normal mapping of the back of the panel (original geometry on the right, i had to touch it up in photoshop because it didn't bake too well on the back)
bottom left is the displacement map of the front of the panel (original geometry on the left, baked with 8x8 sampling at a 2k map and it still looks bad)
bottom right is the displacement map of the back of the panel (original geometry on the right, same baking conditions as above)
i was kinda happy with normal mapping but it doesn't give the same depth loop around the edges... probably because the inside of the frame is actually straight and not sloped
question: where do i plug the AO baking into the material?
that's a "Ch" pronounced as a "K"
Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
Last edited by Chirone; 06-11-2008 at 06:53 AM.