This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I used this tool (https://weavesilk.com), to create textures (with a little bit of Photoshop layering etc):
1. An alpha (cutout opacity), (red image = Phoptoshop alpha)
2. Translucency
3. Spec (added a ridiculous amount of noise)
4. Normal Map - (noisy, overly sharpened image taken into "crazy Bump" for export)
So it is a 3D effect but nothing special. It works though.
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