Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 11-04-2005 , 09:58 PM
SnoopyAnthony's Avatar
Registered User
Join Date: Feb 2005
Posts: 2

About Rigging

I'm not sure if this is the right place to post this, but I am having a problem with rigging.

I smooth bind a character and start working on the bind with the paint skin weights tool. I get everything the way I want it and try to test it out, but the character is no longer bound to the skeleton.

I try to bind it again, but it says it is already bound and I can detach it.

I was just wondering if there is a reason this is happening. Any info would be great thanks!

# 2 13-04-2005 , 05:18 PM
mister.p's Avatar
Subscriber
Join Date: Jun 2003
Location: sweden
Posts: 79
When you smooth bound the character, did you bind the whole character to the selection or did you select diffrent parts using selected joints? Maybe there's a part of the character that you forgot to select when you detached it.

# 3 13-04-2005 , 11:45 PM
Pony's Avatar
Subscriber
Join Date: Mar 2003
Location: with PonysGirl
Posts: 2,573
you might also want to check your skin weights again. Might have dumped them all. shrugs, just a guess.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads