Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 04-10-2005 , 05:52 PM
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Join Date: Sep 2005
Posts: 23

Specular with hard edge

How can I make the edge of a specular highlight hard, as opposed to a soft gradient. I want a glossy wet look.

The maya help file suggests adjusting the Blinn specular roll off. This seems only to affect the overall brightness.

I want my spec. to be a sharp white dot. Not a soft airbrush dot.

# 2 04-10-2005 , 09:24 PM
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Join Date: Jul 2004
Location: Northern California
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Adjusting roll off on a Blinn should work but I've found using a PHONG E shader and adusting its ROUGHNESS attribute to work very well. Set it at 2.0 or higher for a really sharp hotspot.

Dave

# 3 05-10-2005 , 10:45 AM
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Join Date: Sep 2005
Posts: 23
ahh. Thanks Dave.

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