Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I have been working on this rig for a long time. I was so very excited to be able to start animating when I rotated part of the torso and the eyes popped out of the head. I have racked my brain with this one and cannot for the life of me figure out what I am doing wrong. anyone that can offer up any suggestions or help would be greatly appreciated.