This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
I'm making my own spitfire and i have one question.
How did you model the exhaust pipes in the front of the airplane?
I'm using the same technique as you usally do(poly ---> subD) and have practicly modelled the whole plane but i'm not sure of how to model the exhaustsystem.
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