Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 02-11-2007 , 11:51 AM
AnthonyCg's Avatar
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Marbles

I modeled some marbles today. C & C welcome.

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"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man."

George Bernard Shaw - Man and Superman
# 2 02-11-2007 , 02:48 PM
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The color is quite off. They don't look like solid surface marbles. Try making the glass show more and less glowing of the color.


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# 3 02-11-2007 , 03:45 PM
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The background and floor shaders are nasty man lol, just put something more subtle on them.

Chris

# 4 02-11-2007 , 04:14 PM
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i kind of like the background and floor shaders - nice and abstract and crappy eighties looking in a good way.

the textures and inside geometry of the bag are looking pretty poor though and the marbles don't really look like marbles to me - they seem too reflective and look like they're glowing.


Last edited by arran; 02-11-2007 at 04:27 PM.
# 5 04-11-2007 , 03:00 AM
Acid44
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i like it... its cool lookin but i agree with gohan... they dont look solid to me they kinda look like globs of reflectiony awesomeness... i dont know what im talking about either so dont ask... anyways i like it...user added image

# 6 04-11-2007 , 05:53 AM
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not bad. I don't like the "glowing" of the light blue one..it just looks a bit odd man out.

The bag need a bit more work. It looks like you just grabbed some CVs and pushed it in...push it more so it looks like a bag, it looks more like a "cone" to me.

Plus - I think you really need to have Shadows. this one lacks some...the bag, some of the marbles...if there's shadows, it will look more realistic that it's on the funky shaders (which I like)...but right now it just looks flat.

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