SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

SM Forums / Lounges / Maya Basics & Newbie Lounge / correct color rendering

Maya Basics & Newbie Lounge Please post in this section ONLY if your question doesn't fit in anywhere else on the forum, or if you're not sure which section it's relevant to. We also have Free streaming trial available.

Join the conversation. Reply to post
Thread Tools
09-07-2009, 06:41 AM   #1
Mayastatic's Avatar
Join Date: Jul 2006
Location: germany
Posts: 154
correct color rendering
hello at all!

My question is to render an image, without to change the color infomation from a shader.

I have scenes to render, where the typed in color must match in the final render.

A sample workflow:

a plane with a lambert and with a color of R10 G100 B75 typed in.
try to render.... you do not get that color.
Ok, the diffuse from .8 to 1 .... better but not accurate!
uncheck default light and create a directional light.... ok better but never the accurate color information from renders..

When I have to render a logo animation then the color informations, or the textures!!! have to render exact!! I canīt say, be cool the difference isnīt much! they will kick me out!! )

Also is there a way to render the colors correct!

please not with a surface shader, some times I have to get shader effects...

Thanks at all, and good rendering!
  Reply with quote
09-07-2009, 03:08 PM   #2
Maniacal boy king of Babylon
mastone's Avatar
Join Date: Aug 2005
Location: the netherlands
Posts: 1,605
i would take a look at Fusion you can import a 3d model in it and basically shade in post.

Color is a difficult thing to get right and light on a model changes the final color etc etc
  Reply with quote
13-07-2009, 04:51 PM   #3
NitroLiq's Avatar
Join Date: Nov 2002
Location: New York
Posts: 2,133
No doubt, post is a big part of the process. Factor in other things like linear workflow (gamma correction) if working with MR, lighting, monitor profiles, etc....there are a lot of factors to deal with. My suggestion would be to render things out to give you most control over individual elements (render passes for various elements, then work in post to work it to the original source colors).
"Terminat Bora Diem, Terminal Auctor opus."
  Reply with quote

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
[Maya 2015] Creating a correct UV mapping workflow (smoothing, retopology, reduce... Theiamania Maya Materials & Textures 3 05-05-2015 10:25 AM
Correct character animations for game ? lauris47 Animation 0 18-04-2013 04:25 PM
Scene would not render correct anymore - Mental Ray Luc.Adriaens Lighting & Rendering 5 17-01-2012 09:09 AM
mouse not grabbing correct rotation direction O.o jsspecial Maya Technical Issues 6 22-05-2009 10:18 PM
joint orientations won't stay in their correct positions junkyBob Animation 2 25-07-2005 07:41 PM