Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 27-03-2005 , 01:11 AM
bubbleme80's Avatar
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Join Date: Mar 2005
Posts: 126

Bump/Diffuse/Specularity maps.

Hi, i modeled a native american face and i put a color map. i just unwrapped the UV's then colored it in photoshop.

Now im trying to make bump/diffuse/specularity maps. But im not sure how it works.

1) When i make a bump/diffuse/specularity maps.. do i make a new Blinn and do it there? or do i just make those in the same Blinn as where color map is in??

if i should make it in the same "Blinn2", should have do the "hypershade - workarea" thingie.. where people put those arrows? (ex. file2 -> blinn2).

im not sure how to put arrow between bumpmap file to the blinn2.

2) tried different things, and bump map is incorporated. But, i made really light grey dots to give him some face pores but.. hell, they looked like he was eaten by bugs. Extreme HOLES in his face... is there a slider of some sort? that i can adjust the bumpiness? or do i just need to make the darks.. even lighter in photoshop?

3) In renderview, i see the bumps... is it normal not to see them in the Maya perspective view?

4) How do i fuss around with the background color for the rendered image? his black part of face.. can't be seen well.

user added image

user added image




Thank you people, great help. Great forum.


Last edited by bubbleme80; 27-03-2005 at 01:15 AM.
# 2 27-03-2005 , 06:54 AM
vladimirjp's Avatar
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instead of waiting for people to answer typical and simple questions like these, press F1 on ur keyboard to get answer faster, by simply typing in your inquiriy in the search field.

# 3 27-03-2005 , 03:42 PM
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bubbleme80 and I discussed the thread on AIM last night. I think bubble is back on track for this.



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