Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 14-07-2003 , 10:44 AM
Registered User
Join Date: Jul 2003
Posts: 7

photorealistic salt shaker

Hi everyone... first post here.

I used to model in Studio Tools... stopped modeling for a couple years, and now I'm trying to pick up Maya with some difficulty.

I built a curve and revolved it for the top of my salt shaker, but I don't know how to model the holes. The goal is photorealism, so a simple intersect surfaces / trim won't work. I've tried various fillets with little success.

Any suggestions?



user added image

# 2 14-07-2003 , 11:08 AM
Emo's Avatar
Subscriber
Join Date: Jul 2002
Location: MELville
Posts: 1,100
what is that? NURBS? You can try Booleans but they can get nasty...

if it's Polygons then you can try to create a circular curve and project it onto the surface then delete the faces... (that should work but not too sure)

by the way, it looks really good... maybe later on you can try to animate it and put some dynamic salt that comes from it user added image

-Emo

# 3 14-07-2003 , 12:15 PM
Registered User
Join Date: Jul 2003
Posts: 7
Yah. It's NURBS right now. I might try working with polys, but I don't have as much experience with them.

Thanks,
-Aaron

# 4 14-07-2003 , 12:16 PM
Emo's Avatar
Subscriber
Join Date: Jul 2002
Location: MELville
Posts: 1,100
well I find Poly's a lot easier to work with but that's just me...

give them a try

-Emo

# 5 14-07-2003 , 12:56 PM
howardporter's Avatar
Subscriber
Join Date: Apr 2003
Location: usa
Posts: 985
I think the easiest/quickest way would be with an alpha map transparency. the down side would be that it would have no thickness to it tho'... but you could fake it with the color map.

# 6 14-07-2003 , 02:07 PM
Registered User
Join Date: Apr 2002
Posts: 222
What about projecting circles onto it then detaching them and deleting/hiding ?

# 7 14-07-2003 , 02:13 PM
Emo's Avatar
Subscriber
Join Date: Jul 2002
Location: MELville
Posts: 1,100

Originally posted by schmick
What about projecting circles onto it then detaching them and deleting/hiding ?

and what did I say? user added image user added image

-Emo

# 8 14-07-2003 , 03:06 PM
ragecgi's Avatar
Registered User
Join Date: Sep 2002
Location: Minnesota, USA
Posts: 3,709
SubD's might be good too...

personal preference I guessuser added image

Cool looking reference pic m8!


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
# 9 15-07-2003 , 01:11 AM
Registered User
Join Date: Apr 2002
Posts: 222

Originally posted by Emo
what is that? NURBS? You can try Booleans but they can get nasty...

if it's Polygons then you can try to create a circular curve and project it onto the surface then delete the faces... (that should work but not too sure)

by the way, it looks really good... maybe later on you can try to animate it and put some dynamic salt that comes from it user added image

-Emo


You said poly's, i was talking about nurbs. user added image

# 10 20-07-2003 , 04:32 PM
Registered User
Join Date: Jul 2003
Posts: 7
schmick: i make a curve on surface and tried detaching but i can't get it to work:

"error: detach: select point on curve or isoparm on surface to detach."

i'd like to try and do this with nurbs if possible just because i don't know much else and i've already started in nurbs.

thanks for all the comments fellas.

-aaron

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads