Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
Yes. Select the object with the texture then shift select the shader network with the texture included, then in the hypershade go to edit convert file to texture.
choose your res and antialising and file format and whether or not you want the lighting from the scene baked in.
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