Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 26-04-2006 , 05:52 PM
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Join Date: Jun 2004
Posts: 274

uv mapping, need help :)

hi, basically i have amodel of a m41a pulse rifle, ihave used 5 different shaders to texture the model... what i need help with is making one uvmap for the whole thing, i have all the uv's laid out right in the uveditor, but its only showing one colour:/ ill show you what i mean;

https://uk.geocities.com/cook_the_kids/uvmapgunm41a.JPG

basically i just need it so all the uv polys are coloured in correctly user added image any ideas? user added image

# 2 26-04-2006 , 06:08 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
I'd suggest trying to lower the number of UV shells in your UV layout. That looks like a nightmare to work with.

# 3 26-04-2006 , 06:16 PM
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Join Date: Jun 2004
Posts: 274
yeah, i think i might just planar map it and edit it in photoshop instead of using shaders

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