Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 21-01-2004 , 12:22 PM
equinox's Avatar
Registered User
Join Date: Apr 2003
Posts: 42

Poly Smooth toggle

hi
this is my last small code and that is working like Lightwave's smooth.
You can define that to a hotkey.
I hope you like it.


string $CurSel[] = `filterExpand -sm 12`;
if(`size($CurSel)` == 0)
error "No polygon object selected.\n";
else
{
if(`size($CurSel)` > 1)
error "Please select only one polygon object.\n";
else
{
if( `objExists SmoothToggle` )
{
delete SmoothToggle;
selectMode -object;
string $csel[]= `ls -sl`;
select $csel;
print "Equinox Smooth Level Set to : 0";
}
else
{
selectMode -object;
string $csel[]= `ls -sl`;
polySmooth -mth 0 -dv 2 -c 1 -kb 1 -ksb 1 -khe 0 -kt 1 -kmb 1 -suv 1 -sl 1 -dpe 1 -ps 0.1 -ro 1 -ch 1 $csel;
string $sn[]=`ls -sl -dag -type mesh`;
string $sel_fs[]=`listConnections -type polySmoothFace $sn[0]`;
rename $sel_fs[0] SmoothToggle;
select $csel;
print "Equinox Smooth Level Set to : 2";
}
}

}

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