SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Home / forum / Your Work / Work In Progress / 1992 Honda Prelude - Game Model
Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 23-08-2010, 11:10 AM   #16
Acid44
Registered User
 
Acid44's Avatar
 
Join Date: Sep 2006
Location: Toronto, Ontario, Canada
Posts: 2,639
Thanks: 12
Thanked 186 Times in 179 Posts
Default

Quote:
Originally posted by murambi
good to see you havent lost your touch
Can't lose something you didn't start with :p

Thanks bullet, I'm pretty sure everyone hates it too haha, hopefully the end result will be worth it though.


updates in a few hours, hopefully.

__________________
Acid44 is offline   Reply With Quote
Old 23-08-2010, 11:29 AM   #17
bullet1968
Lifetime Member
 
bullet1968's Avatar
 
Join Date: Feb 2010
Location: Australia
Posts: 4,255
Thanks: 158
Thanked 651 Times in 621 Posts
Default

It will mate...Im sure...bahaha yeh I guess thats what stops a lot of models in their tracks..UV..aaarrrrr

cheers bullet

__________________
bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
bullet1968 is offline   Reply With Quote
Old 23-08-2010, 12:06 PM   #18
I-Iybrid
Simply Maya OG
 
I-Iybrid's Avatar
 
Join Date: Dec 2002
Location: Queensbury NY, US A
Posts: 1,438
Thanks: 2
Thanked 14 Times in 14 Posts
Default

Honda FTW! Preludes are good cars. Just really heavy... Looking good so far!
__________________
- Hybrid
I-Iybrid is offline   Reply With Quote
Old 23-08-2010, 04:10 PM   #19
Acid44
Registered User
 
Acid44's Avatar
 
Join Date: Sep 2006
Location: Toronto, Ontario, Canada
Posts: 2,639
Thanks: 12
Thanked 186 Times in 179 Posts
Default

Haha, thanks dudes ^_^

@Hybrid - Only good Honda was the NSX :p I actually hate honda, but someone requested this one and it seemed easy :p

Rendering updates right now... Should be up in 30 mins or so

EDIT: Updates.

Haven't UV'd these yet, really slacking today... May even redo the whole rear end... Also, sorry for the crap renders (last 2) black was too dark, and honestly couldn't be bothered.

Clicky



__________________

Last edited by Acid44 : 23-08-2010 at 04:47 PM.
Acid44 is offline   Reply With Quote
Old 27-08-2010, 04:54 PM   #20
Acid44
Registered User
 
Acid44's Avatar
 
Join Date: Sep 2006
Location: Toronto, Ontario, Canada
Posts: 2,639
Thanks: 12
Thanked 186 Times in 179 Posts
Default

Finished with exterior for now, there's some bits and pieces that need to be done, but I have to wait till after I do the interior for them

Click to enlarge.

__________________
Acid44 is offline   Reply With Quote
Old 30-08-2010, 09:17 AM   #21
murambi
Head of 3d Admedia
 
murambi's Avatar
 
Join Date: May 2007
Location: nairobi , ken-ya
Posts: 1,329
Thanks: 21
Thanked 129 Times in 128 Posts
Default

Whats the poly count limit n how will you deal with amount of polys on the wheels ?normal maps?
murambi is offline   Reply With Quote
Old 31-08-2010, 11:01 PM   #22
Acid44
Registered User
 
Acid44's Avatar
 
Join Date: Sep 2006
Location: Toronto, Ontario, Canada
Posts: 2,639
Thanks: 12
Thanked 186 Times in 179 Posts
Default

I have no idea what the limits are for this game, but I'll be keeping this under 100,000 polies as other mods I've seen are around 110k-120k


No idea how I'll be dealing with the wheels yet :p

--------------------

This is going on hold for now, hopefully for no more than 2 weeks, I've got to move and have some things going on. I'll be gettin back to it as soon as I'm settled though

__________________
Acid44 is offline   Reply With Quote
Old 01-09-2010, 04:50 AM   #23
99GsTurbo
Subscriber
 
99GsTurbo's Avatar
 
Join Date: Oct 2006
Location: Boston
Posts: 566
Thanks: 0
Thanked 0 Times in 0 Posts
Default

can i see a wire...looks like there are some polys you can get rid of to keep your count low and still get the same results...other then that though it s looking good
__________________
Toyota Supra WIP


I create feeling in others that they themseleves donít understand.
99GsTurbo is offline   Reply With Quote
Old 02-09-2010, 02:54 AM   #24
Acid44
Registered User
 
Acid44's Avatar
 
Join Date: Sep 2006
Location: Toronto, Ontario, Canada
Posts: 2,639
Thanks: 12
Thanked 186 Times in 179 Posts
Default

Can't give a wire right now cause I'm not at home, but to give you an idea of how it is, I'm modeling it right now as if it's for still shots, then before I smooth it I'll be going around taking off every edgeloop that doesn't need to be there, then after I smooth it I'm gonna go around and do that again
__________________
Acid44 is offline   Reply With Quote
Old 11-09-2010, 10:30 AM   #25
marlonjohn
Subscriber
 
Join Date: Feb 2006
Posts: 1,937
Thanks: 0
Thanked 8 Times in 8 Posts
Default

Model looks great so far acid! How did you manage to do the texture(kind of a gloss with sparkles in it)?
marlonjohn is offline   Reply With Quote
Old 12-09-2010, 10:50 PM   #26
Acid44
Registered User
 
Acid44's Avatar
 
Join Date: Sep 2006
Location: Toronto, Ontario, Canada
Posts: 2,639
Thanks: 12
Thanked 186 Times in 179 Posts
Default

Thanks. The shader is just a mental ray Car_Paint_Phen or whatever it's called and a bit of tweaking... not quite used to it yet though :p
__________________
Acid44 is offline   Reply With Quote
Old 13-09-2010, 03:44 PM   #27
murambi
Head of 3d Admedia
 
murambi's Avatar
 
Join Date: May 2007
Location: nairobi , ken-ya
Posts: 1,329
Thanks: 21
Thanked 129 Times in 128 Posts
Default

hey common updates waiting to see more
murambi is offline   Reply With Quote
Old 17-09-2010, 12:54 AM   #28
Acid44
Registered User
 
Acid44's Avatar
 
Join Date: Sep 2006
Location: Toronto, Ontario, Canada
Posts: 2,639
Thanks: 12
Thanked 186 Times in 179 Posts
Default

So am I :p

At the moment I'm staying with a friend until we can find an apartment though, so I may or may not bring my pc over... unless I do though, it'll be a bit before there's new updates, sorry
__________________
Acid44 is offline   Reply With Quote
Old 29-09-2010, 01:32 AM   #29
Acid44
Registered User
 
Acid44's Avatar
 
Join Date: Sep 2006
Location: Toronto, Ontario, Canada
Posts: 2,639
Thanks: 12
Thanked 186 Times in 179 Posts
Default

Update, windows and such...




Rear seats are just place-holders at the moment... I had to make sure the under-body was in good check

EDIT: Couple renders done by a friend ;D

Click to enlarge.


__________________

Last edited by Acid44 : 29-09-2010 at 07:08 AM.
Acid44 is offline   Reply With Quote
Old 29-09-2010, 10:42 AM   #30
bullet1968
Lifetime Member
 
bullet1968's Avatar
 
Join Date: Feb 2010
Location: Australia
Posts: 4,255
Thanks: 158
Thanked 651 Times in 621 Posts
Default

coming along nicely mate!!! I hope there will be some murals on this sucker??

cheers bullet
__________________
bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
bullet1968 is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Similar Threads
Thread Thread Starter Forum Replies Last Post
Model Errors Urgent advice!! sreynoso Maya Basics & Newbie Lounge 11 23-10-2014 11:39 AM
Dog Model Vox520 Modeling 7 10-12-2010 09:28 AM

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.