Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 05-12-2004 , 05:30 PM
Reimo005's Avatar
Registered User
Join Date: Jul 2003
Location: (EST) Estonia
Posts: 242

DEC/JAN - Noob - Reimo

tuned car, driver and streets. We'll see what come's out of this user added image


Noo0ooB... beginner... novice... newby... I'am new ! ! !

VERY BAD ENGLISH !
# 2 08-12-2004 , 07:31 PM
Reimo005's Avatar
Registered User
Join Date: Jul 2003
Location: (EST) Estonia
Posts: 242
can someone tell me what is a normal wheel and body polycount.


Noo0ooB... beginner... novice... newby... I'am new ! ! !

VERY BAD ENGLISH !
# 3 09-12-2004 , 12:28 AM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
I wouldn't worry too much about it. Just keep it all under 7000. Obviously, you won't have perfectly round wheels, but alot as many as you think necessary to them.

# 4 11-12-2004 , 08:54 AM
Reimo005's Avatar
Registered User
Join Date: Jul 2003
Location: (EST) Estonia
Posts: 242
thanks Mike. I have currently about 500 faces counting in one wheel. 2 body sides have about 250faces. I want to add some more details like side skirts, back bumber and into hood some holes user added image

Attached Thumbnails

Noo0ooB... beginner... novice... newby... I'am new ! ! !

VERY BAD ENGLISH !
# 5 11-12-2004 , 11:14 AM
RubberChicken's Avatar
Subscriber
Join Date: May 2004
Location: That place with all those people
Posts: 1,041
Good work, keep at it!


Watch Space Wars at www.3dden.co.uk now!
__________________________

My pin number is XXXX
# 6 11-12-2004 , 03:01 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
One thing you can do for the spokes of the wheels is make them a texture detail rather than a geometry detail. Use transparancy maps to cut in the holes.

# 7 11-12-2004 , 11:05 PM
Reimo005's Avatar
Registered User
Join Date: Jul 2003
Location: (EST) Estonia
Posts: 242
Thnx for all those good comments.
But I have a problem that has pissed me off. When I extrude a face and move it it turns black and stays that way eaven when rendered.

Attached Images

Noo0ooB... beginner... novice... newby... I'am new ! ! !

VERY BAD ENGLISH !
# 8 11-12-2004 , 11:16 PM
NextDesign's Avatar
Technical Director
Join Date: Feb 2004
Posts: 2,988
Check if the normals are flipped, or just soften/harden the normals.


Imagination is more important than knowledge.
# 9 12-12-2004 , 12:21 AM
Reimo005's Avatar
Registered User
Join Date: Jul 2003
Location: (EST) Estonia
Posts: 242
Allready tried this and it didn't work.


Noo0ooB... beginner... novice... newby... I'am new ! ! !

VERY BAD ENGLISH !
# 10 12-12-2004 , 02:24 AM
13uRneR's Avatar
Subscriber
Join Date: Sep 2004
Location: Ottawa Ontario, Canada
Posts: 221
use region select over a vertex and make sure there is only 1 and not 2 overlapping, if there are 2 you need to merge vertices, make sure the face normal is facing outward, and lastly check and see if there are 2 faces overlapping also try smoothing

check your extrude options, make sure keep faces together is on


Pretzels and Beer
Pizza Pockets and Computer programers
Shortcuts and 3D artists

May we always be together.
# 11 12-12-2004 , 02:45 PM
Reimo005's Avatar
Registered User
Join Date: Jul 2003
Location: (EST) Estonia
Posts: 242
pogress user added image

Attached Thumbnails

Noo0ooB... beginner... novice... newby... I'am new ! ! !

VERY BAD ENGLISH !
# 12 13-12-2004 , 01:16 AM
13uRneR's Avatar
Subscriber
Join Date: Sep 2004
Location: Ottawa Ontario, Canada
Posts: 221
so what was the problem in the end? u might wan to make that road stripe a little thinner, its a quarter the size of the car :p
lookin good though, keep it up and youl be done in no time


Pretzels and Beer
Pizza Pockets and Computer programers
Shortcuts and 3D artists

May we always be together.
# 13 13-12-2004 , 06:11 AM
Reimo005's Avatar
Registered User
Join Date: Jul 2003
Location: (EST) Estonia
Posts: 242
I stll don't know what wos the problem but I got over it when extracting the problematical faces and then again merging them together.


Noo0ooB... beginner... novice... newby... I'am new ! ! !

VERY BAD ENGLISH !
# 14 13-12-2004 , 10:00 AM
lonepig's Avatar
Subscriber
Join Date: Jun 2003
Location: Yorkshire, UK
Posts: 392
Looking good, although as 13uRneR said you'll need to watch the scale of the rest of the scene.

# 15 13-12-2004 , 11:18 AM
Reimo005's Avatar
Registered User
Join Date: Jul 2003
Location: (EST) Estonia
Posts: 242

Originally posted by lonepig
Looking good, although as 13uRneR said you'll need to watch the scale of the rest of the scene.

Yes. I allready have some objekts and buildings done. On the road I throwed a quick image.


Noo0ooB... beginner... novice... newby... I'am new ! ! !

VERY BAD ENGLISH !
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is Off | HTML code is Off

Similar Threads