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# 1 08-11-2006 , 12:26 PM
tweetytunes's Avatar
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Join Date: Jan 2004
Location: Bolton - UK
Posts: 2,457

remove maya 8`s primative building change

come on you know you hate
if i wanted this option i would have stayied with max
hoping this is right part of forum

had afew private messages about this so here is the fix

1) right first find the "maya 8" folder under "my docs"

2) open the folder "prefs" then open the file userPrefs.mel with word pad.

3) find the lines

-iv "createNurbsPrimitiveAsTool" 1
-iv "createPolyPrimitiveAsTool" 1

and change the 1 at the end to a 0

save file restart maya

no more clicking and dragging the primatives.
hope that helps.


# 2 08-11-2006 , 01:39 PM
Joopson's Avatar
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Join Date: Jul 2005
Location: Boston, MA
Posts: 2,314
i hate to tell you, there is a much easier way, that works just as good!


create>Nurbs Primitives and near the bottom is an option that says "Interactive creation", just tick that off by clicking it..

for polygons it is very similar.....

create>Polygon Primitives and near the bottom is an option that says "Interactive creation", just tick that off by clicking it..


i hope this helps as well user added image

-Andy


Environment Artist @ Plastic Piranha
www.joopson.com
# 3 08-11-2006 , 08:06 PM
tweetytunes's Avatar
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Join Date: Jan 2004
Location: Bolton - UK
Posts: 2,457
cheers man.

you know i went through so many options under prefrances and user settings and then al the way through the lines of code and forgot to look in the poloy menu itself.

I FEEL I WASTED A WEEK.

nevermind thx for that, will have to keep my eyes more open next time


# 4 08-11-2006 , 11:04 PM
publicFunction's Avatar
Senior Software Developer
Join Date: Jan 2005
Location: Livingston, Scotland
Posts: 1,701
Your right tho. If I wanted to geometry that way I would have used Max...

I hated this change, at least I can go back to the "real way".

Now you have to wonder about this Max feature appearing in Maya 8. Does this point the way to its demise???


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