Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 30-12-2002 , 08:09 PM
Darkware's Avatar
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Messing around with a photo of myself.

Well, I finally got a digital camera for Christmas. This is a picture of myself in the near future when I rule the world! Muhahahaha! *cough, cough* A-hough............ A-hem. Anyway, the background was done with paint effects and the "lightning" with simple lighting and glow effects. Everything was done in Maya. Nothing from Photoshop. The second image shows the layout of the scene. Now you all know what Darkware looks like.

# 2 30-12-2002 , 08:21 PM
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Thats a cool Image. But I am not scared:banana:


Never Do Today What You Can Put Off Till Tomorrow..
My New Site MayaFx.com
# 3 30-12-2002 , 08:25 PM
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If it was an image of me when I wake up in the morning you would be.

# 4 30-12-2002 , 08:28 PM
Kevin
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lol, great image darkware!!! i like it

you da one mean dude! user added image

# 5 30-12-2002 , 09:52 PM
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wow you should be in the next xmen movie. very cool. bro.

# 6 10-01-2003 , 01:03 PM
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Cool, and good composition..how did you changed the background? I don't think cameras give you an Alpha Channel :-)


Ioannis KarAvas
# 7 10-01-2003 , 11:16 PM
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You're right. Cameras don't have alpha channels, although I wish they did. I could have taken the picture with a black wall behind me, had I thought about using that particular technique. What you actually see is a picture of me that has been heavily split by the poly split tool. The image originally was a square shape, so I cut the background of the shot out, leaving me, myself, and I. It would have been nice to simply do the cut in one swift movement, but unfortunately, split poly tool doesn't work that way and you have to have each vertice attach to an already existing edge. As you can probably image with all the curves in the shot of me, it took an unholy amount of time to crop. After I had created enough cuts, I deleted the exterior faces. Another problem was that once you complete a cut, you cannot move any vertices around without messing up the image UV layout. I might have been able to make the image lay on a nurbs plane, stuck a curve on it, then used the trim tool, but triming doesn't work well with me for some reason. Anyway, there you have it.

# 8 10-01-2003 , 11:29 PM
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sound easy user added image


in the future is everything really always on fire?

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