SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.


SM Forums / Lounges / Maya Basics & Newbie Lounge / Help with Texture Bump Maps

Maya Basics & Newbie Lounge Please post in this section ONLY if your question doesn't fit in anywhere else on the forum, or if you're not sure which section it's relevant to. We also have Free streaming trial available.

Join the conversation. Reply to post
 
Thread Tools
12-03-2011, 04:44 AM   #1
rockit
Subscriber
 
rockit's Avatar
 
Join Date: Nov 2004
Posts: 16
Help with Texture Bump Maps
Greetings:
Thank you to anyone who can help me, at this point this has been difficult to troubleshoot.

I converted a Poser type character Model into FBX and imported it into Maya 2010. Did the usual repointing of the texture color and bump maps to the right folder in Attribute Editor and lowered the Bump Map Depth down to about 0.1. Had to go into many texture nodes in the Hypershade to setup all these. When we render the crocodile, the bump map seems to cover up the color map on the back of his skin, his belly seems to be fine.

Please go to the following page to download the Maya Model:

http://musicq.biz/maya/

Any details on how to fix the texture is greatly appreciated.

Robert
Attached Images
 
  Reply with quote
12-03-2011, 09:56 AM   #2
daverave
The thin red line
 
daverave's Avatar
 
Join Date: Aug 2009
Location: England
Posts: 4,472
Hi Rockit
You only need one shader for this, I used a blinn, set the bump value to .05 also I linked up the bump map to the specular colour in the second shot(quick fix for spec normaly would make a different texture in photoshop), hope this helps...........dave

Nice little model
Attached Thumbnails
Click image for larger version

Name:	Croc1.jpg
Views:	759
Size:	12.9 KB
ID:	46374   Click image for larger version

Name:	Croc2.jpg
Views:	755
Size:	12.4 KB
ID:	46375  
__________________


Avatar Challenge Winner 2010

Last edited by daverave; 12-03-2011 at 10:15 AM.
  Reply with quote
12-03-2011, 10:42 PM   #3
Gen
Super Moderator
 
Gen's Avatar
 
Join Date: Dec 2006
Location: South FL
Posts: 3,513
As Dave said, you should get rid of all those shaders with those dozen or more duplicate 4k textures. All they're going to do is needlessly slam your viewport performance.
__________________
- Genny
__________________
::|| My CG Blog ||::
::|| My Maya FAQ ||::
  Reply with quote
13-03-2011, 11:38 AM   #4
rockit
Subscriber
 
rockit's Avatar
 
Join Date: Nov 2004
Posts: 16
Oh, thank you so much. Yeah, when it imports in there it defaults to the dozens of shaders, I think it breaks it up for the eyeballs, the tongue, the gums, the back, the belly, etc.

Can you walk me through how you set that up?
Wondering if the UV's still map properly with a whole new blinn shader?
Did you pipe the color to Map D and the bump to Map B and just use the one Blinn?
Should I delete all the old shaders?
Thanks again.
  Reply with quote
13-03-2011, 03:50 PM   #5
daverave
The thin red line
 
daverave's Avatar
 
Join Date: Aug 2009
Location: England
Posts: 4,472
Just create a new blinn the delete the old ones, UVs are not stored in the shaders so will be ok to delete them, there are a lot of ways you can do the connections just look at the link for the normal way.........dave
http://www.imanishi.com/mayablog_en/...-eyeballs.html
__________________


Avatar Challenge Winner 2010
  Reply with quote
14-03-2011, 05:30 AM   #6
rockit
Subscriber
 
rockit's Avatar
 
Join Date: Nov 2004
Posts: 16
Thanks, and thanks for the eyeball tutorial, better than a ramp shader
  Reply with quote
Reply

Thread Tools


Similar Threads
Thread Thread Starter Forum Replies Last Post
Attaching/Painting 3D/2D Texture bump maps to Layered Textures huntaer Maya Materials & Textures 6 20-07-2011 05:57 PM
Textures vs. Bump Maps clebo99 Maya Materials & Textures 1 20-12-2008 01:45 PM
3 bump maps in a layered texture - not working gubar Maya Basics & Newbie Lounge 1 23-11-2007 12:26 PM
Bump maps - Bump depths Minstrel Maya Basics & Newbie Lounge 3 31-07-2005 07:24 PM
Help with Tiling and Bump Mapping Brick Texture Geemge Maya Basics & Newbie Lounge 0 19-01-2005 09:02 PM