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Old 30-06-2014, 06:55 PM   #16
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Congrats on the nuptials! Now get back to work!

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Old 30-06-2014, 09:59 PM   #17
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Quote:
Originally Posted by user12 View Post
I missed one day making Styleframes because I got married :-D
Sounds like you got married... to Maya! Amiright? But seriously, congrats and no I don't have anything to show.
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Old 01-07-2014, 10:33 AM   #18
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Haha youīre right .... something was driving me nuts that I didn't made that fukin' Styleframe!!! .... gosh!!! ... thanks for the congrats !!!
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Old 01-07-2014, 11:54 PM   #19
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spacelight
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Old 10-07-2014, 11:22 PM   #20
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Celtic thing
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Old 12-07-2014, 10:04 PM   #21
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Old 12-07-2014, 10:52 PM   #22
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Really dig the "Celtic thing", nice warm feel. I'd like to see refractive bug from another angle.
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Old 18-07-2014, 03:08 AM   #23
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@Gen
Iīll try to render another angle soon ... meanwhile this is a new one :-)
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Old 26-07-2014, 11:58 AM   #24
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The Amazing Spider-Man 2 End Credits Animation Fan Work
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Old 31-07-2014, 03:11 AM   #25
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Testing Sculptris
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Old 31-07-2014, 11:31 AM   #26
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Hey not bad at all. Do you have a specular map for this guy? I think the specular could use some breaking up.
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Old 01-08-2014, 08:18 AM   #27
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Yes, finetuning his SpecularChannel with a Map would be great but Iīm not sure how to do this. I painted the Diffuse and Bump inside of Sculptris and the UVs are cut into small pieces. So I couldnīt simply load a tileable Map into the SpecularChannel because of that UVs ... and painting Specular inside Sculptris isnīt possible ...

I guess thats why itīs freeware :-D

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Old 01-08-2014, 12:25 PM   #28
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You could use the bump map(duplicate) then play about with the alpha gain in the file node...........dave
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Old 09-08-2014, 01:49 AM   #29
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Analogic Interpolation
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Old 25-08-2014, 01:23 AM   #30
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new style
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