Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 31 27-04-2003 , 11:14 PM
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Join Date: Jan 2003
Location: BC, Canada
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hey, you unwrapped beautifully! Just, one thing your doing is texturing it like a normal unwrapped model. I would suggest making the purple suit have lots of different things, like seams and different things on it to make it stand out (pockets, tears). Then for the head you need to use the texture to your advantage to show definition and stuff user added image.. looking great though!


"I should call you sugar maple tree cause i'd totally tap that" haha

email - mattwettstein@gmail.com
# 32 28-04-2003 , 12:03 AM
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Join Date: Dec 2002
Location: Denmark
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Yup, youre right about that Matt.

I still have alot to learn about making textures in P.S but im trying to come up with something. I wish we had a video tut about creating some sort of cool textures - to get the workflow etc. Of course we have Craigs Rabbit-tut, but still very basic texturing (no pocket, seams).


Kühl
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