Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 19-03-2006 , 07:51 AM
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Country House

Just getting back into Maya again after some time away...thought i'd try my hand at a little house...right now i've only got the outside done...i'm gonna texture and furnish the inside as well....maybe make a little flyby animation

don't worry too much about the scenery, i just put it together to give the house some context...i've still got a few things to do on the exterior

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# 2 19-03-2006 , 05:47 PM
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The wood textures are sort of off and the roof texture is flat.


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# 3 19-03-2006 , 06:27 PM
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textures too low res- no bump map, the lighting is clearly the default one, the trees are obviously paint fx

but hey- practice and practice and you can only get better! user added image

The faults are in the textures- the modeling is just fine. Just read up on texturing and lighting outdoor scenes and voila- you have a nice render

Just keep on practicing, like I said- you can only get better.


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# 4 20-03-2006 , 02:02 AM
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Thanks for the input. I haven't gotten around to bump mapping yet, or working with lighting, this is just a test render to see how everything is coming along.

I'll definately play around with the textures though, see if i can get a more natural look...especially on the outside walls of the house, i don't like how that looks. I'm quite a noob at maya in general, but texturing isnt one of my strengths yet.

Before i go searchin google, or maya help, are there any recommended sites to learn about outdoor lighting?
Oh, and for paint fx as well. I was just playing around with it to see what it can do. So many tools to learn!!! user added image

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