Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 29-06-2008 , 10:32 PM
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My first character

This is what I'm currently working on a next gen game character , it's not gonna be used in a game so I'm gonna give as much detail as possible model in Maya and sculpt and texture in Zbrush.



P.S. it is from a tutorial my first time ever character so C&C is welcome

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# 2 29-06-2008 , 10:33 PM
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another pic

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# 3 29-06-2008 , 10:34 PM
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Last one for today

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# 4 29-06-2008 , 10:43 PM
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very nice so far, thats a cool tutorial!

-Andy


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# 5 30-06-2008 , 02:46 AM
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Yeah looks like it's coming together nicely, I've not seen that tutorial, but seen the one that comes after it - taking it into zbrush and adding details for a normal map, it's pretty good too.

gubar

# 6 30-06-2008 , 11:06 AM
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Small update started the arms and I modeled the spine .

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# 7 30-06-2008 , 11:07 AM
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The arms

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# 8 05-07-2008 , 01:36 AM
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Modeled the lefthand + the armor .

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# 9 05-07-2008 , 01:46 AM
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Yeah thats a great tutorial from Digital Tutors.

Your doing great so far Dutch_Can!

SM needs to start making some tutorials like this.


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# 10 06-07-2008 , 12:30 PM
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Legs, boot and the back part are finished up to the gun

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# 11 06-07-2008 , 12:31 PM
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Back part of the boot .

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# 12 06-07-2008 , 12:34 PM
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Front view .

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# 13 06-07-2008 , 05:27 PM
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I saw the tutorial somewhere too. Seems like a great tut!
Your character looks great!

# 14 11-07-2008 , 05:32 AM
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Well the modeling is done now I'm going to brig it into Zbrush for detailing. C&C still welcome.

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# 15 11-07-2008 , 05:42 AM
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Sideview

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