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14-04-2006, 08:30 AM   #106
gster123
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Would do mate but i'm pushed for time at the moment, end of may I will be up for a battle
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14-04-2006, 12:43 PM   #107
MattTheMan
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sorry joopson- no offence...

Ok well this just gives me more time to work on my raytracer so w.e
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14-04-2006, 01:21 PM   #108
varley
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CAR???
I wouldnt mind doing this...just that Im in a gazillion other competitions, and Im lucky to finish any...lol

A photorealistic fantasy vehicle(or concept vehicle) would be more interesting...no?
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14-04-2006, 09:24 PM   #109
MattTheMan
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yeah... I think that I would like to eat my words now, b/c I really want to have time to do my raytracer, and i cant have 2 projects going at once b/c I wont finish either.

sorry 'bout that, peeps.
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01-06-2006, 04:32 PM   #110
MattTheMan
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Challenge Request-

To: Anyone

Topic: Photorealistic Inorganic Object

Modeling: Any method

Max Polys: 1919387410923894710293847 :p

Time: 2 weeks

Renderer: Any (Mental Ray, Maxwell, Indigo :p, VRay)

Modeling Prog: Any (Maya, 3ds Max, Lightwave, Silo... etc)
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02-06-2006, 07:50 PM   #111
MattTheMan
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nobody up for it?
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02-06-2006, 11:40 PM   #112
Joopson
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here is a question, by inorganic do you mean human made things???
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02-06-2006, 11:50 PM   #113
MattTheMan
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i mean not alive. a rock is inorganic (but boring to model and texture :p)
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03-06-2006, 12:29 AM   #114
Joopson
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if you want i can try, but as i said before, we have competitions alot, so its annoying to be competitive with the same person., but still... its your choice.. i personally dont care what you say, yes or no, because i am just bored and want to waste time, lol
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03-06-2006, 12:57 AM   #115
MattTheMan
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ok sure I will do it.

I'll make the challenge thread. If you want, you can render in Ingido, gives great results easy, and my script works (I'm actually adding support for meshlights and physical sky now)

but if I were you I'd use Maxwell. I'm gonna get it soon because of the amazing results that Maxwell users are getting, and, in particular- I LOVE this one-

by Thomas An from the Maxwell forums
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03-06-2006, 01:03 AM   #116
Joopson
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wow, yes, maxwell does get very good results... ok, this challenge should be fun!
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27-07-2006, 05:06 AM   #117
Joopson
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Monster or Undead contest!
ok, challenge!!!!!!

Directed to:Anyone
Time Limit: Unannounced
please read the guidelines noted below:

Diffuse refers to color, alpha refers to transparency, normal refers to Tangent space normal map, bump refers to bump map, and spec refers to specular map.
All included models, textures and ideas are required to be your own.

Main Focus Monster/Undead
Limit: 8000 tri
Texture: diffuse Map: 1024*1024
AlphaMap: 1024*1024
BumpMap: 1024*1024
NormalMap: 1024*1024
SpecMap: 1024*1024

Environment:
Foliage (Optional)
Limit: 12000 tri
Texture: diffuse Map: 512*512
AlphaMap: 512*512
BumpMap: 512*512
NormalMap: 512*512
SpecMap: 512*512

Environment:
Man Made
Limit: 12000 tri
Texture: diffuse Map: 1024*1024
AlphaMap: 1024*1024
BumpMap: 1024*1024
NormalMap: 1024*1024
SpecMap: 1024*1024

Environment:
Rocks, rivers, Etc. (optional)
Limit: 2000 tri
Texture: diffuse Map: 1024*1024
AlphaMap: 1024*1024
BumpMap: 1024*1024
NormalMap: 1024*1024
SpecMap: 1024*1024

Environment:
Other Creatures (Optional)
Limit: 2000 tri per creature
Texture (Per Creature): diffuse Map: 1024*1024
AlphaMap: 1024*1024
BumpMap: 1024*1024
NormalMap: 1024*1024
SpecMap: 1024*1024


If you are interested please tell me!
-Andy
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16-02-2007, 01:47 AM   #118
THX1138
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That maxwell render is awsome! Too bad Tomas chose to model 'CHEAP' speaker clips on that audio component, and no digital output for a external D/A converter either.
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11-05-2007, 02:56 AM   #119
Argit
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Battle Request


To:
Anyone who wants compete against a german noob

Topic:
a visionary animal...

Modeling Type:
doesn't matter!

Textures:
yes... everything

Time Limit:
seven days


**You must portray the proceedings from your first imagination of the animal**

So, anyone up to the challenge?
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11-05-2007, 04:33 PM   #120
Joopson
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do you mean an imaginary animal?
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