Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 24-03-2003 , 08:55 PM
jafounet's Avatar
Registered User
Join Date: Mar 2003
Location: South of France
Posts: 44

A space ship booster

Hi all

This my post with some tests I made to creat a ship booster based on a draw I made few days ago.

Sorry it isn't a great job but I learn every days with all thins written in SM forums.

Need your opinion. Need all great advices.

# 2 24-03-2003 , 08:58 PM
caligraphics's Avatar
Registered User
Join Date: Mar 2003
Location: Billund, Denmark
Posts: 992
Looks promissing, maybe you should lower the glow intensity some. And you should round the hard edges, since theres no real sharp edges in real life..

Maybe take a look at CPS (Connect Poly Shape) a MEL script you can download from www.highend3d.com

Good luck !


Carsten Lind
Senior 3D Artist,
Maya Software Manager & Maya Instructor
LEGO Systems A/S
# 3 24-03-2003 , 08:58 PM
jafounet's Avatar
Registered User
Join Date: Mar 2003
Location: South of France
Posts: 44
Just a render testuser added image
I got problem with soft/hard edges.
but it is only a try.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads