Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 03-02-2004 , 07:21 PM
Registered User
Join Date: Feb 2004
Posts: 6

problems with circular fillet

hi
i'm trying to learn how to use nurbs
and currently having some problems with circular fillet.
so here is screenshots
1) the beginning, just "car"
2)added "something"
3)using circular fillet ( options are also shown )

4)after trimming and deleting "something"
5)render

how can i get rid of seams?

Attached Thumbnails

Last edited by someone13; 03-02-2004 at 07:26 PM.
# 2 03-02-2004 , 07:28 PM
Registered User
Join Date: Feb 2004
Posts: 6
2)added "something"

Attached Thumbnails

Last edited by someone13; 03-02-2004 at 07:32 PM.
# 3 03-02-2004 , 07:29 PM
Registered User
Join Date: Feb 2004
Posts: 6
3)using circular fillet ( options are also shown )

Attached Thumbnails

Last edited by someone13; 03-02-2004 at 07:33 PM.
# 4 03-02-2004 , 07:30 PM
Registered User
Join Date: Feb 2004
Posts: 6
4)after trimming
and deleting "something"

Attached Thumbnails

Last edited by someone13; 03-02-2004 at 07:33 PM.
# 5 03-02-2004 , 07:31 PM
Registered User
Join Date: Feb 2004
Posts: 6
5)render

how can i get rid of seams?

Attached Thumbnails

Last edited by someone13; 03-02-2004 at 07:34 PM.
# 6 04-02-2004 , 09:44 AM
Registered User
Join Date: Mar 2003
Location: Holland
Posts: 32
yo dude, that's easy! click on your bumper the big thing with the whole in it and go to it's attribute editor (ctr + a) and go to tesselation settings and click 'display tesselation' or something not sure.. I don't have maya on this computer!.. and ow yeah set it to highest value...!
layter


------------------------------------------------
...addict...but luckely for me it's Maya!
------------------------------------------------
# 7 04-02-2004 , 09:45 AM
Registered User
Join Date: Mar 2003
Location: Holland
Posts: 32
hmm.. and I think you did the circullar fillet on the wrong side.. the should point inward.. or is it me?


------------------------------------------------
...addict...but luckely for me it's Maya!
------------------------------------------------
# 8 20-02-2004 , 02:44 AM
flib's Avatar
Registered User
Join Date: Feb 2004
Location: England
Posts: 36
I also am wondering how to fix this, I tried what bastiaanwormgoor said, and it fixes it a little but the cracks are still noticeable although not now as big.

# 9 20-02-2004 , 08:22 PM
Subscriber
Join Date: Dec 2002
Posts: 123
The best way I do it and its worked for me everytime so far is go under Nurbs and select "Extend Surfaces". I would play with the settings a little. What it does it extend's the end of the edge. I usually go with .1 and keep extending till theres no seem. Hope that helps.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads