Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 31 02-09-2006 , 04:50 PM
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now i grab a brush from the visor

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# 32 02-09-2006 , 04:51 PM
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and start to paint onto the canvas and i watch it paint onto the invisible sphere as i do

like this

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# 33 02-09-2006 , 04:52 PM
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the more i paint the more the sphere is covered as i watch

like this

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# 34 02-09-2006 , 04:53 PM
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so to illustrate this better

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# 35 02-09-2006 , 04:54 PM
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and again with the visor up so i can choose the bush

well, anyway, i thought it exciting?? If you don't well i have a couple of things up my sleeve over the next couple of day that might make you go bump in the night.

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# 36 02-09-2006 , 04:57 PM
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??


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# 37 03-09-2006 , 12:33 AM
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nice but what do you mean by "??" ?


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# 38 03-09-2006 , 12:56 AM
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thanks for showing us that mirek03, I wasnt to sure about how to do all that but you've made it clearer user added image


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# 39 03-09-2006 , 01:29 AM
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thanks it was a really quick thing and i was in a rush. i will try to make the things i will add a bit clearer. it helps me to understand too. a lot is sort of things i have learned put together and i am still thinking about some.

i will probably make a whole new scene using paint effects for all the textures but using the same things already done here. it wont take long to do something nice and make the textures as i go. the hard part is the imagination to make up something nice but within my abilities.

the ???, I was going to write something but decided i wouldn't and didn't know how to get off the page without putting at least something and so hence the '???'

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# 40 03-09-2006 , 02:25 PM
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i got in an hour or so between production, ect and i did this to make it clearer to myself and whoever

i made a new scene from scratch and made all the textures in paint effects.

this is importing into the 'scupt surfaces tool' and getting a result on a flat nurbs plane.

(all this is in preperation for animation without keying or expressions using paint effects)

this texture made the following result

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# 41 03-09-2006 , 02:26 PM
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this is the result of the texture pionted to with the red arrow to the import on the 'tools' menu thingo...

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# 42 03-09-2006 , 02:30 PM
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cant see it?? anyway, i made a grass texture using the paint effects canvas and can see the deformed plane better. also, many already know but i made all the curves for the cliff and loft with one click using the duplicate options, sorry about the writting, it is supposed to say; 6 (units) in Y.

the deformation of he plane is from that other texture in the 3rd picture ago

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# 43 03-09-2006 , 02:32 PM
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this is the scene set up with the paint effects 'display' dailed down to 25 percent so i could manage the scene and not have it all choppy as i move it about.

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# 44 03-09-2006 , 02:33 PM
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and this is a render of that same scene.., i'll add a lot more to this over the next few days. everything will be done with paint effects as all is in this scene is so far

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# 45 04-09-2006 , 08:10 AM
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continuing on, i had to do another one cause i save an experiment with the toon shaders over the top, so i am trying to animate ivy growing along the cliff

so far, all paint effects

rendered scene without animation

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