Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 07-05-2004 , 11:30 PM
Gun-Kata's Avatar
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Join Date: Jan 2004
Location: Los Angeles
Posts: 68

Squash and stretch with Skele

Hello, I'm about to start rigging a spherical character. I was thinking I'd put the basic skeleton in there, but I'd also like it if his body did some squashing and stretching. How would I do this?

# 2 08-05-2004 , 02:51 AM
Kurt's Avatar
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Join Date: May 2002
Location: Niagara Falls, Canada
Posts: 5,310
You can scale and key the bones... Just make sure you know the number values in the channel box if they are not all zero...


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 3 16-05-2004 , 10:53 PM
kal's Avatar
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Join Date: May 2002
Location: Exeter, UK
Posts: 407
The bonus tools from A|W's site contain some sort of stetchy ik script too - much easier than setting it up manaully and works well from what i saw

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