Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 01-03-2009 , 10:59 PM
tweetytunes's Avatar
Subscriber
Join Date: Jan 2004
Location: Bolton - UK
Posts: 2,457

Evil Lyn

Well I have cracked - For years I have held off but cgtalk have finally gotten me. A HARDCORE MODELLING Challenge based on 80`s cartoons `s - I cant say no. So that`s 3 challenges that I am in now hehe.

As you can see I`m going to do Evil Lyn from Heman.

user added image

Well the head is giving me some problems but I think I`m over the worst of it for now - Its so skinny and tail. The face is very ruff for now. Have not done the eyes yet but marked were they are going. The helmet is also very tricky - its just the shape its really strange.

I can already see the helmet is too high up on the head. Here`s me think this one was going to be easy - I was going to do Man At Arms (My fav character of all time) but wanted someone evil.

I think I`m going for a toy look for this one.

user added image

user added image


# 2 02-03-2009 , 03:17 AM
Perfecto's Avatar
Registered User
Join Date: Mar 2007
Location: TN (USA)
Posts: 1,889
Very nice start tweetytunes


Don't be satisfied with what you can do but rather strive to do the things you can't do!
Exceed Expectations!
# 3 02-03-2009 , 03:46 AM
Chirone's Avatar
Subscriber
Join Date: Dec 2007
Location: NZ
Posts: 3,125
interesting

i assume the helmet is made of separate pieces of geometry ya?




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
# 4 02-03-2009 , 04:22 PM
Gen's Avatar
Super Moderator
Join Date: Dec 2006
Location: South FL
Posts: 3,522
I loved the hell outta that show when I was a kid, Thundercats, Snorks, Jem and the Holagrams, Transformers aah the list goes on, so its good to see this user added image You're off to a good start, good luck with the challenge.


- Genny
__________________
::|| My CG Blog ||::
::|| My Maya FAQ ||::
# 5 02-03-2009 , 04:26 PM
Registered User
Join Date: May 2006
Location: Hastings UK
Posts: 895
Skeletor still makes me laugh even now. Look forward to updates and am sure it will turn out great.

# 6 02-03-2009 , 08:17 PM
tweetytunes's Avatar
Subscriber
Join Date: Jan 2004
Location: Bolton - UK
Posts: 2,457
OK I have done something - I don`t know what - but now the alpha gain on my image plains don`t work.

This is really getting on my last nerve - can anyone help me ??


# 7 02-03-2009 , 08:40 PM
honestdom's Avatar
The Nurb Herd
Join Date: Oct 2007
Location: London
Posts: 2,381
need a bit more information, looks good btw. I've started my mumm-ra for both comps. user added image

# 8 02-03-2009 , 09:07 PM
tweetytunes's Avatar
Subscriber
Join Date: Jan 2004
Location: Bolton - UK
Posts: 2,457
Are you allowed to use the same project for both comps ????

I have no more info to give.

I want to make my image plains transparent and normally I just lower the alpha gain but today its just not doing anything. The image plain looks the same at alpha gain 0.1 as it does at 1.0

Any way here is a small update

user added image



Last edited by tweetytunes; 02-03-2009 at 09:53 PM.
# 9 02-03-2009 , 11:00 PM
arran's Avatar
Registered User
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
nice start mate - the head is looking very good so far - though the edge flow around the mouth could maybe do with a bit of a tidy. this is going to be a great costume to model and i'm looking forward to seeing what you do with the pose. user added image

that's odd about the alpha gain - i take it the same thing happens with a new shader or scene?

# 10 02-03-2009 , 11:25 PM
tweetytunes's Avatar
Subscriber
Join Date: Jan 2004
Location: Bolton - UK
Posts: 2,457
Yer not worried about being tidy on this one its never going to be animated.

Yer it was working at the start of the project and on my DrDoom project the other day but now no matter what I do it will not work. The only change I made to my PC the last few days is reinstall Maya 2009, but I am still using 8.5 for this one, (only use 2009 for rendering at the mo - got a lot of cool plugins I use to model on 8.5)



Last edited by tweetytunes; 02-03-2009 at 11:27 PM.
# 11 03-03-2009 , 04:32 PM
tweetytunes's Avatar
Subscriber
Join Date: Jan 2004
Location: Bolton - UK
Posts: 2,457
Some minor work. Blocked in the upper body and started to make the armor. Also re-did a lot of the helmet including the skull after I made the one for the breast plate.

user added image


# 12 03-03-2009 , 07:59 PM
honestdom's Avatar
The Nurb Herd
Join Date: Oct 2007
Location: London
Posts: 2,381
your occlusion seems pretty burnt out but looks good. you are racing! i'm stil modeling the head on my challenge piece.

# 13 04-03-2009 , 04:32 AM
murambi's Avatar
Head of 3d Admedia
Join Date: May 2007
Location: nairobi , ken-ya
Posts: 1,340
dude liking your organic skills im watching this

# 14 04-03-2009 , 12:54 PM
tweetytunes's Avatar
Subscriber
Join Date: Jan 2004
Location: Bolton - UK
Posts: 2,457

Originally posted by hammer.horror
your occlusion seems pretty burnt out but looks good. you are racing! i'm stil modeling the head on my challenge piece.

I was thinking that but I thought it was just me hmmmm another problem - err I need a new PC.

No its not a race just got nothing else to do.

Another update. Tweaked the armer to death and added the spiky parts to the shoulder area and built the tummy armer.


user added image


# 15 04-03-2009 , 05:32 PM
arran's Avatar
Registered User
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
l like the outfit. good contrast between hard and sharp.

lucky skull.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads