Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 21-07-2021 , 05:14 AM
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Does Maya have edge tracking extrude?

I made a designed wall, and I want to surround it along the outline of my building.
But when I have to change the angle of the wall that follows, I am experiencing great discomfort.
Now I'm aligning the wall to the angle, cutting and merging the protruding parts with boolean.
The angle of a single bend can be at least like this, but a wall with a circular curve can't be like this.
This work is very, very inefficient.

I know about nurbs curve tracking extrude function.

But, can't extrude along the edge of a polygon?

I'm not used to handling nurbs curves, and they're not perfectly drawn along the outline of the walls I've made in advance.
I think it would be most accurate if there was a technique to extend along the edge to surround a wall that had an angle, size, and shape that exactly matched my wall outline.

modify->convert->polygon to curve is also not working well.....

How can do this in Maya?

Last edited by talbee; 21-07-2021 at 05:19 AM.
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