Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 12-11-2002 , 09:23 PM
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Why use patch modelling?

Just curious. When should patch modelling be used, versus Sub-Division for example. Does it make something easier to achieve that other modelling methods do?

# 2 12-11-2002 , 09:44 PM
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patch modeling is with nurbs... and it's actually fairly complicated to some degree.

In my opinion, I prefer to use polys as it's one less thing to worry about.

# 3 14-11-2002 , 06:23 PM
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it all depends on the way you like to work, patch modelling may b the fastest method for some ppl, but to others, the lack or corners gets really frustrating


- Simon

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# 4 15-11-2002 , 09:16 AM
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A fair few movie studios use patch modelling because the deformations are smooth, the tesselation can be changed and NUBRS works really well with displacement mapping.

# 5 16-11-2002 , 04:37 PM
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Thanks to everyone.


Steven C.
# 6 16-11-2002 , 04:40 PM
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Originally posted by Nem
it all depends on the way you like to work, patch modelling may b the fastest method for some ppl, but to others, the lack or corners gets really frustrating

Actually you can get corners in patch modelling.

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