Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 31 15-03-2009 , 04:44 PM
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haha, geez...... Umm... fine, Am I allowed to call-off the end time and just finish them whenever I can? I think that would be more likely for me, haha
I need the practice, and thats what this is for.
so yeah, no timeline, I will just finish them ASAP..
cool?

Update later with start of texture


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# 32 15-03-2009 , 08:34 PM
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hahaha, well, it's your own challenge, so you can do whatever you want user added image




that's a "Ch" pronounced as a "K"

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# 33 16-03-2009 , 07:22 PM
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ok, some basic colors here... I fixed alot of issues with the normals too


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# 34 16-03-2009 , 07:23 PM
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ugh, Forgot the picture, haha...
(Even after all my time here, it happens)

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# 35 22-03-2009 , 05:18 AM
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Started blocking out the fins and teeth and stuff,,,, the eye is very temporary though, as I hate it. haha
tell me what you think so far

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# 36 22-03-2009 , 06:11 AM
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cool - i like him - good colors so far, tho it might be nice to see some scales or something. user added image

# 37 23-03-2009 , 04:17 AM
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He will have scales, like I said, it is VERY WIP right now, I have only spent a few minutes on it so far. More this week, maybe tomorrow or something


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# 38 23-03-2009 , 04:19 AM
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Also, just to show the UVs, (I am getting better! yay!)
here is the model with a UV-ish texture

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# 39 26-03-2009 , 03:25 AM
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Ok, updated the eyes and did the mouth... I will probably work on the eyes more though, I am not sure....
so anyway, more updates sometime soonuser added image

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# 40 02-04-2009 , 02:34 AM
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Still Kickin'

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# 41 07-04-2009 , 02:15 AM
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Any comments?
I need to make sure I am not doing something completely wrong...


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# 42 07-04-2009 , 08:46 AM
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i'm not sure you are doing anything wrong but why is that last picture lacking in shading?




that's a "Ch" pronounced as a "K"

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# 43 07-04-2009 , 04:53 PM
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Because N64 style games (what these were inspired by) don't have shading.... So why should I?
The spittlebone didn't either.
I am trying to get better at modeling and texturing, and this seems to be a nice way to do it.
thanks,
-Andy


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# 44 09-04-2009 , 10:48 PM
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Your making a good start however with the eye it seems to be backwards?! the shading around the edge seems to be going the wrong way for what i would imagine an eye socket to be.

Its hard to explain with words will do a quick sketch see if i can show you what i mean.

Argh my artistic skills arnt good enough without a tablet... but to better describe there should probably be a highlight on the brow rather than a shaded part. look at some reference eyes (even use some for quick textures)


Last edited by bigtommyb; 09-04-2009 at 10:58 PM.
# 45 18-06-2009 , 05:42 PM
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Will update this soon.... school just ended TODAY and I have alots o' free time.
Sorry I haven't added to this lately


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