Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 09-02-2003 , 11:18 PM
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MR rendering

Hey guys, i know that's not a big deal, but coment plz!


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# 2 09-02-2003 , 11:41 PM
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looks good.. what material are you using????? i mean the attributes

# 3 10-02-2003 , 01:23 AM
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nice! if somebody threw that at me, i would imagine it would hurt

# 4 10-02-2003 , 05:00 AM
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Cool!

Looks like a pollen spore...on steroids.


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# 5 10-02-2003 , 05:29 AM
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Cool!

Did you use my RagePufferFish melscript to make that? or did you do it by hand?

Nice render man!


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Motion and Title Design for Broadcast-Film-DS
izzylong.com
# 6 10-02-2003 , 08:49 PM
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Very Nice!! Tried it myself but did not get the same good result as you did


check out the tutorials on this site:

Subsurface Scattering, Volume Scattering and
Volume Caustics

https://www.motiondesign.biz/

# 7 11-02-2003 , 12:38 AM
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Thx guys for your opinions user added image ! I made it all by hand! I modeled a nurbs sphere and let all the effects ti MR!! I used a directional light, then in MR tab, turned on emit photons (4.000,4.000,4.000;2.000 for exponent; turned on physical and 10000 for caustic) at the caustic and global ilumination - and thats all for the light!
At hypershade, make a phong shader and play around with the Common Material Attributes to give the color and transparency you want; give 20.000 at cosine power and 0.3 of reflectivity at specular shading! At the output connection (near presets), in the MR tab, use a parti volume for the volume shader and a parti volume photon at phot volume shader! In the parti volume: scatter-full red; extinction-0.05;min_step_len-0.02;max_step_len-0.2! In the parti volume photon:scatter-20% of the rollover;extinction-1.5;min_step_len-0.02;max_step_len-0.2!
At Render Globals MR, chose Previewcaustics in the render quality!
Now you should get a render similar to mine, if you want a supreme quality, dont forget to use FINAL GATHER (1000 rays) and turn on Jitter at the Sampling Quality, with -1(min samples) and 1(max samples)!!
Play with this values and let me know the results your getting guysuser added image !


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# 8 11-02-2003 , 12:48 AM
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Thx Korben for the site, i've been there and its very cool!! I learned a lot with those tuts!user added image


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# 9 11-02-2003 , 06:14 AM
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Actually I think the tut's pic looks better.
But a good job nonetheless.
Keep trying and I think you may get it.

# 10 11-02-2003 , 06:31 AM
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Looks really good, I like it!
I'm going to try that tutorial too.

# 11 11-02-2003 , 03:09 PM
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here's a close up!!


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# 12 12-02-2003 , 07:58 AM
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Originally posted by englar
[ in the MR tab, use a parti volume for the volume shader and a parti volume photon at phot volume shader! [/B]

where can i find the parti volume?

# 13 13-02-2003 , 12:18 AM
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lol, that was my problem too user added image!
open the HYPERSHADE>go to CREATE>CREATE NEW NODE>in the create new node dialog box, go to options an click on ICONS AND TEXT> and the MENTAL RAY tab apears!! user added image
thats the way i do, but it must be other ways to do that, but i dont know!!


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# 14 13-02-2003 , 08:55 AM
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woot! one will do!
thx!

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