Maya 2020 fundamentals - modelling the real world
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# 1 04-05-2007 , 06:10 PM
lordliquid's Avatar
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Net model?

I am working with a programmer who is starting small with game design and code, and we are currently working on pong 3d, I have the paddles, ball and most of the table however I was just trying to think of some good approaches to modeling the net, I thought about just texturing a cubed rectangle but then it wouldn't be the proper way and I want to weed out bad habits. Any help would be appreciated, thanks.

-Robert


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# 2 04-05-2007 , 06:31 PM
Jr.Who
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Re: Net model?

Originally posted by lordliquid
I am working with a programmer who is starting small with game design and code, and we are currently working on pong 3d, I have the paddles, ball and most of the table however I was just trying to think of some good approaches to modeling the net, I thought about just texturing a cubed rectangle but then it wouldn't be the proper way and I want to weed out bad habits. Any help would be appreciated, thanks.

-Robert

The only thing that I can think of right now is if you model a plane, then texture it, and then put an alpha mask on it.
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# 3 04-05-2007 , 06:48 PM
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not a bad idea ill see how it turns out. thanks good sir user added image


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# 4 04-05-2007 , 08:27 PM
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I went with this, does it look ok to you?

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# 5 04-05-2007 , 08:41 PM
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# 6 04-05-2007 , 10:55 PM
Jr.Who
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Originally posted by lordliquid
I went with this, does it look ok to you?

The net should be black, and can you render it closer?

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