Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 03-07-2003 , 05:23 PM
Alan's Avatar
Moderator
Join Date: Oct 2002
Location: London, UK
Posts: 2,800

Problem with rigid binding

ok so I am binding my spider from the WIP and I am trying to paint the weights for the bones. The problem is that if I paint out verts from being controlled by jointX then I dont seem to be able to make jointY (the one I want to influence it) paint the correct weighting onto it. I understand that each vert can only have one controlling bone so how do I make it know which bone to use?

I can post pics if it's not clear.

Cheers
Alan


Technical Director - Framestore

Currently working on: Your Highness

IMDB
# 2 03-07-2003 , 05:34 PM
Alan's Avatar
Moderator
Join Date: Oct 2002
Location: London, UK
Posts: 2,800
nevermind I figured it out. Deform>>Edit membership tool

user added image


Technical Director - Framestore

Currently working on: Your Highness

IMDB
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads